A first brief for an apparel project
Start with the garment, its use and what is already decided. Add the missing details as the project develops.
APPAREL BUYING / DEVELOPMENT LIBRARY
Guides and checklists help you prepare a project, compare options and keep decisions with the right garment and order.
GUIDES & TEMPLATES
Each resource is a working example for apparel projects. Confirm project details against the supplier’s written specification.
9 resources
Start with the garment, its use and what is already decided. Add the missing details as the project develops.
A tech pack should connect a garment drawing to materials, measurements, trims, artwork and revision history.
Composition, knit or weave structure, weight, finish and test evidence answer different questions.
Give the supplier a usable artwork reference and identify the placement, scale and finish you want reviewed.
Define how each point is measured and which garment version the table describes.
Make feedback actionable by tying each comment to a sample version, garment area and requested change.
Compare the quoted style and order breakdown with the version you asked the supplier to price.
Bring the approved garment, materials, artwork, quantities and packing instructions into one production reference.
Align garment labels and pack-out before dispatch, then record quantity or condition differences at arrival.
YOUR PROJECT IS STILL EARLY?