GUIDE
A first brief for an apparel project
Start with the garment, its use and what is already decided. Add the missing details as the project develops.
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APPAREL BUYING / DEVELOPMENT LIBRARY
Guides and checklists help you prepare a project, compare options and keep decisions with the right garment and order.
GUIDES & TEMPLATES
Each resource is a working example for apparel projects. Confirm project details against the supplier’s written specification.
3 resources
Start with the garment, its use and what is already decided. Add the missing details as the project develops.
A tech pack should connect a garment drawing to materials, measurements, trims, artwork and revision history.
Give the supplier a usable artwork reference and identify the placement, scale and finish you want reviewed.
YOUR PROJECT IS STILL EARLY?